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In which order do the players play the game?

Clockwise. When the rules say that something happens “in order, beginning with the starting player” it means the one with the Starting Player Token goes first, the person on the starting player’s left goes second, etc.

(We are sorry the clockwise order was not stated in the rules explicitly. This will be corrected in later editions.)

Tags: errata general

Which rules for Room Building apply in the Second Year?

The same as in the First Year: You have to replace an unconquered tunnel, and two rooms can’t be adjacent each to other. The only difference is that Second Year room tiles have no special zone.

(We are sorry if That Damn Demon misled you here. We will try to persuade him to clarify his comment in later editions, but… you know, no one wants to upset him.)

Tags: errata rooms building-phase

Does the Dragon’s special ability prevent paladins from healing the party?

Yes, it does. The party skips the entire Healing Step. However, it does not prevent wizards from casting the “Regeneration” spell, as spells are not part of the Healing Step.

(The icon description on page 19 incorrectly says “Priests will not heal anyone this round.” This should also apply to paladins. In later editions, this will be changed to “Skip the Healing Step this round.” )

Tags: errata combat monsters healing

Can a non-player Evil Counter get the Lord of Dark Deeds title in the 2-player game?

No. Only player Evil Counters are taken in account.

(This is not exactly stated in the rules. It will be added in the later editions.)

Tags: errata general less-players

How do you choose a dungeon tile for Battle?

You always chose an unconquered tile that is closest to entrance. The distance is measured by the number of steps required to get there from the entrance, as though you were walking through the dungeon. (In some cases, it can happen that there is a tile that is physically near the entrance, but only accessible by a path through many dungeon tiles.)

(The rules do not state this exactly. This will be corrected in later editions.)

If there is more than one such tile, you get to choose any one of them. Each round, you have to decide again. You do not take into account which tile was chosen the previous round (or whether it was conquered or not). So it is possible, for example:

  • In round 1 to fight at the entrance, and lose that tile.
  • In round 2 to fight in a room next to entrance, and prevent conquering.
  • In round 3 to fight in a tunnel next to the entrance.
  • In round 4 to fight again in the room that was fought over in round 2.
Tags: errata combat

How does Poisoned Dart work?

The 1 point of damage is assigned as any other trap damage (i.e., it can be prevented by thieves or the paladin). The 2 additional damage is a special effect of the trap. Because of this, it can’t be prevented by anti-trap abilities (neither by thieves nor by the paladin) even if the first damage was prevented.

(The text on the card explains that thieves cannot prevent the damage, but this applies to paladins as well. The card will be corrected in later editions.)

Note that the additional damage is assigned at the end of the round, even after the Conquering Step. That means that even if this damage eliminates the last adventurer, the party can conquer a tile before it happens. Also note that if the adventurer you hit is eliminated by monsters or by fatigue, these two damage are not dealt. (They do not transfer to the next adventurer.)

The damage is dealt even if there was no Conquering this round.

(The “At the end of the round (after Conquering)…” text on the card just specifies the timing of these events.)

Tags: errata combat traps