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What rules are frequently overlooked in the first games?

  • You need unconquered tunnels to mine gold.
  • When building a room, you have to replace an existing unconquered tunnel. You can’t just place a room on an empty space connected to your tunnel system.
  • Besides the fact that a monster (or ghost) leaves you when not paid on Pay Day, you also gain one Evil.
  • The paladin will not leave your dungeon and move to a different dungeon unless another player’s Evil Counter is higher on the Evilometer than yours. (Being on the same space is not evil enough to make the paladin move, regardless of who is closer to the starting player.)
  • The paladin does not move to another player unless that player is on or above the marked space of the Evilometer (even if that player’s Evil Counter is above the one of the player that currently has the paladin).
  • In each combat round, you may choose any of the unconquered dungeon tiles closest to the entrance, regardless of which one you chose the previous round and regardless of whether the party conquered or not.
  • You have to pay one extra Gold when using a trap in a room (except  in the Labyrinth).
  • After its attack, a typical monster (or ghost) is knocked out (turned face down) for the rest of the Combat. However, after Combat (before the Second Year starts), all monsters (and ghosts) are turned face up again, so they will fight for you again in the second Combat.
  • The party gets no fatigue when it does not conquer. (Some players forget this when using a Demon.)
  • The amount of fatigue is stated on the Combat Card. The fixed amount of two fatigue was just for the training scenarios.
  • You lose one Evil every time the party conquers a tile of your dungeon.
  • In the Second Year, you can use First Year rooms twice during each round’s Production Phase.
  • When using the Buy Traps action in the Second Year, you get one extra Trap Card and then return one Trap Card of your choice. (It does not have to be one of the cards you just drew.)
  • When playing with special events, you reveal the Special Event Card as soon as the Special Event tile is revealed (i.e., after the Special Event Card is revealed, there will be two Orders Phases before it takes effect).
  • You start the game with 3 Gold, 3 Food, 3 imps and 3 tunnels. (This mistake may not be the most common, but it is surely the most fatal.)